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VIRTUE SIGNAL: THE GAME OF SOCIAL JUSTICE

 

Virtue Signal: The Game of Social Justice is a card game parody of social justice activism.

In Virtue Signal you play as one of several different social justice warriors. The object, simply, is to attract a coalition of NPC followers to your cause, whatever that is. The first player to 15 is the winner.

Virtue Signal simulates the power struggles and one-upmanship that goes on between activist groups. The issues themselves are of little consequence, they are merely useful tools to get leverage over others.

May the wokest warrior win.

"A game for those who are ready to wake up from woke.”  –Peter Thiel

Holding steady at 8.2 on BoardGameGeeks with 50 ratings.

Warriors, Come Out To Play...

There are 12 justice warrior characters in the base game. Each warrior has xir own unique persona and special abilities, making possible a wide array of different strategies and play-styles.  

NPCs come in three tiers:

Level One

Represents individuals. These are very simple single-issue people with only one alignment. They are worth one point.

Level Two

Represent activist groups. They have two alignments and are worth two points.

Level Three

Represent larger institutions such as corporations. These are particularly woke, and have three alignments. They are worth three points.

Microaggressions and Virtue Signals

A microaggression is a bizarre infraction against your progressive piety that hurts your reputation and makes it harder to grow.

Microaggression cards are played on an NPC card in a player’s coalition, making it useless.  An NPC with a microaggression card on it cannot be added to, and it does no count toward the player’s score.  In most cases it also cannot be destroyed or stolen.

Microaggression cards are removed by virtue signaling. A virtue signal is some overt display of progressive piety that make you seem like a better person, but which doesn’t actually help anyone or accomplish anything. To remove a microaggression, one must play a virtue signal of the same alignment as the microaggression card. Red for red, blue for blue, etc.   Pretty simple.

Microaggressions and Virtue Signals

A microaggression is a a bizarre infraction against your progressive piety that makes others cluck their tongues,  and stroke their beards.

Microaggression cards are played on an NPC card in a player’s coalition, rendering it inert.  An NPC with a microaggression card on it cannot be added to, and it does no count toward the player’s score.  In most cases it also cannot be destroyed or stolen.

Microaggression cards are removed by virtue signaling. A virtue signal is some overt display of progressive piety that make you seem like a better person, but which doesn’t actually help anyone or accomplish anything. To remove a microaggression, one must play a virtue signal of the same alignment as the microaggression card. Red for red, blue for blue, etc.   Pretty simple.

Plots

Plots are universal modifiers that alter the rules of the game. Only one plot can be in play at a time, and it affects all players. Plots combine with the characters’s superpowers to create interesting play strategies and in some cases pretty devastating effects. 

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