VIRTUE SIGNAL: DEPLORABLES
ABSOLUTELY DISGUSTING
The Deplorables expansion adds 162 new cards to the game, and allows you (finally) to grief other players as a disgusting internet troll.
The expansion contains 8 new characters, each with their own personality and special ability.
This brings the grand total to 20.
MEET THE DEPLORABLES
The expansion contains 8 new characters, each with their own personality and special ability.
This brings the grand total to 20.
The deplorables are a game within a game. The deplorable players use a separate deck all their own, with unique cards, game mechanics and objectives.
In place of NPC followers, the Deplorable player has raiders. These are the disobedient minions who do your evil bidding sometimes but not really.
RAIDERS AND RAIDING
In place of NPC followers, the Deplorable player has raiders. These are the disobedient minions who do your evil bidding sometimes but not really.
Deplorable raiders operate as a kind of collective parasite, infiltrating the coalitions of other players, getting in the way, and being a general annoyance. The more they infiltrate the more toxic they become, and higher toxicity levels grant the ability to use increasingly more powerful and obnoxious abilities.
Every bad thing the Deplorable player makes happen gives him the the option of taking a trophy from his opponents (think stuffed heads mounted on a wall.) When he collects the requisite number of trophies he wins the game.
Like NPCs, raiders have a power level of one two or three. Unlike NPCs they use the new black alignment (nihilist). The most toxic raiders only have nihilist alignments. You know, because realism.
Deplorable raiders operate as a kind of collective parasite, infiltrating the coalitions of other players, getting in the way, and being a general annoyance. The more they infiltrate the more toxic they become, and higher toxicity levels grant the ability to use increasingly more powerful and obnoxious abilities.
CHAOS
It wouldn't be terribly realistic if the raiders behaved like an organized group. While the deplorable player(s) have the most influence over where the raiders go and what they do, they can be controlled by any player if the circumstances are right.
Unlike NPC's, raiders can be moved around freely once placed: within a coalition and from one coalition to another. Thus it is possible theoretically for any SJW player to weaponize the autism for xir own advantage.
AN EXERCISE IN NEAR-FUTILITY
Every bad thing the Deplorable player makes happen gives him the the option of taking a trophy from his opponents (think stuffed heads mounted on a wall.) When he collects the requisite number of trophies he wins the game.
Alas, the obstacles aligned against those who refuse to conform to societal norms are nigh-insurmountable. Your deplorable life will be painful and is almost certain to end in defeat.
Winning as a deplorable character is possible, but difficult.
From a gameplay perspective, we designed it so the deplorable player acts as a kind of game timer. His development is slower than other players, but only increases as the game progresses. If the other players take too long or fight too much amongst themselves, they will find themselves consumed by the batrachian horror.
SOUNDS AWFUL, WHAT ELSE?
Of course it wouldn't be fair to give all the fun stuff to the Deplorables. There are dozens of new cards for the base deck as well. Artifacts of power, new specials, new microaggressions and new plots.
ARTIFACTS
Artifacts are unique specials with (mostly) permanent effects.
A NEW LEASE ON ALIGNMENT AND GENDER
Alignment and gender mechanics were introduced in the base game, but not a lot got done with them. This oversight has been rectified in the Deplorables expansion with the addition of several alignment- and gender-specific specials.